American football rules

The football game is a series of ups and downs, short-term individual games outside the ball is dead or not in the game. These can be played from the line of scrimmage, passes, runs, kicks and field goal attempts and free throws, such as kickoffs. Substitutions can be made between the plains, which allows a high degree of specialization as coaches players to choose the most appropriate for each situation. During a game, each team must have no more than 11 players on the field, and each has specific tasks assigned for that specific game.

Game Objective

The object is to score more points than the opponent in the allotted time. Points are scored when a team has control of the ball, but can also determine when they do not. The team with the ball (the offense) has 4 attempts (downs) to advance at least 10 meters, and can earn points once they reach or near the opposite end of the field, called the end zone. If the offense does not move at least 10 yards in four downs, the team without the ball (defense) regains control of the ball (called a turnover low).
On offense, points are obtained by improving the ball in the opponent’s end zone for a touchdown (worth six points), or kicking the ball from the playing field through the vertical raised positions (the goal) in the back of the end zone for a field goal (worth three points). After scoring a touchdown, the offense is given an additional attempt to score. These attempts were called after contact point (PAT) and are used to mark one or two points as follows:
The offense may attempt a field goal kick is worth 1 point.
The offense can try again to advance the ball into the opponent’s end zone for a two-point conversion worth two points.
While on defense, the defense tries to prevent the offense move the ball and score. If an attacking player loses the ball during the game (a fumble) and the ball is caught by a defensive player while still in the air (one interception), the defense may try to run on the offensive end zone for a touchdown . The defense also can earn points by fighting the ball carrier in the end crime in itself, called up (worth two points).

Game Time

College and professional football games of 60 minutes long, divided into four quarters of 15 minutes each. In high school football, 12 / 4 minutes usually played. The clock stops frequently, however, so a typical college or professional game can exceed three hours. The referee controlled the game clock and stops the clock after an incomplete pass or any book that ends off the field. In addition, each team is allowed three timeouts in each half that they can use their own discretion.
The clock can also be stopped by an official timeout, after which, if the clock was running, it restarts. For example, if you have a question about whether or not a team has moved the ball enough to the first, officials may use a measuring device (the chains) to determine the distance. While this is taking place, the staff will be the signal for a timer interrupt. Once the measurement is complete and the ball is placed in the correct position (spotted), the referee after the clock signal to restart. additional situations that officers may take a timeout is to administer a penalty or an injured player to withdraw from the field.
In addition to the game clock, a separate game clock is also used. This counts down the time the offense has to start the next play before it imposes a penalty for delay of game (see below). This clock is typically 25 seconds after the referee marked the ball ready for play. The NFL and NCAA use a game clock from 40 seconds to start immediately after the previous play ends, although some delays, such as criminal enforcement, the offense has 25 seconds after the ball is marked ready. The purpose of the game clock is to ensure that the game progresses at a steady pace, avoiding unnecessary delays.
The officials also called for time spent waiting for media, allowing time for radio and television advertising. Also stop the clock after a change of possession of the ball from one computer to another. Successful PAT (point (s) after contact), a test field goal or a kickoff may also warrant stopping the clock. If an instant replay challenge is called during the game, the referees signal a time the media. The referee signals the media timeouts in the first place with the timeout signal, then extend your arms horizontally.
The separation of the first and second half is part time. Teams change sides of the field at the end of the first quarter and late in the third quarter. In the NFL, an automatic timeout is called by the officials when there are two minutes left in the second and the fourth quarter, which is more commonly known as the two-minute warning. No such notice is normally given in amateur football, even if there is no visible clock in the stadium, the referee gives a warning two minutes (four minutes in high school).

Overtime

If the match is tied at the end of four quarters, overtime is played.

  • During the regular season in the NFL, a sudden death overtime is played, if any of the outcomes of the team is a tie. (Each team receives two time outs) where the first team to score is declared the winner. If none of the team’s results during the 15-minute overtime, the game officially ends in a draw. Overtime is a break of three minutes after the end of regulation play. Before starting the overtime, a coin flip takes place where the captain of the visiting team calls the toss. The team that wins the coin flip has the option to receive the kickoff or choose the side of the field you wish to defend. The bonds are rare in the NFL. The game between Philadelphia and Cincinnati on November 16, 2008 ended in a tie, the first tie since 2002
  • 2010 NFL postseason games, a modified system of sudden death to determine the winner is used during the feature game. If the team (Team-A) that receives the kickoff in overtime scores a touchdown on their opening drive, then the game is over and you are declared the winner. If, however, a touchdown is not scored on the opening of Team-A, then the other team (B) has the opportunity to own the ball (for example, the Team-A may choose to punt the ball or do a first down on its attempt for a fourth). Once the requirement of possession or the opportunity to own, has been satisfied by both teams then the normal rules apply sudden death, which means that the next team score wins the game. Several events may occur that are opportunities despite having a team can not gain full possession of the ball to run a play. For example, a team muffs a punt return or (ie, drop the ball while trying to catch it) which is then recovered by the kicking team is considered to have had their chance to own. If the recovery (kick) your team will score, then the game is over. Like normal overtime, after a break of three minutes after the end of regulation play, a toss is performed where the captain of the visiting team calls the toss. However, in extra time after the season, several periods of extra time of 15 minutes you can play until a winner is declared.
  • NFL Europa, a league run by the NFL defunct, used an overtime period of 10 minutes, with the restriction that each team should have the opportunity of possession, after both teams have had this opportunity, the windfall profits in a manner similar to the NFL. Therefore, if Team A has the first possession of overtime and scored a touchdown and converted his shot (and therefore is 7 points ahead of Team B), the computer then starts with the B team (in the NFL, the game had ended with the touchdown, with no conversion attempts). Team B would have to equal or exceed the difference at this point 7 next possession, ending the game more than once, while matching the difference would result in a kickoff team A. From this point, overtime is sudden death. The new United Football League also uses this rule.
  • The defunct World Football League in his first season in 1974, uses an overtime system more analogous to the system used for a long time in international football. The extra time was in a period of 15 minutes, which was played in its entirety and divided into two halves, 7 ½ minutes each, with each half from a kickoff for one team. The league changed the format of the NFL sudden death by his second season and the last in 1975.
  • In college and high school football, an overtime procedure (Kansas plan) ensures that each team has equal chances to score. In college, both teams are awarded the ball to his opponent 25 yards from the line of succession. A coin flip takes place, with the winning team has the option to either 1) to declare that take the ball first or second, or 2) to decide which end of the field will produce the series (series of both teams occur at the same end of the field). The losing team will have first option on any other even number of overtime. In the first overtime, the team with the attempts of the first set of results or a touchdown or a field goal, his possession ends when either a touchdown or a field goal has been scored, which in turn ball over via a fumble or interception, or to gain a first down. After a touchdown, a team may attempt or an extra point or two-point conversion. However, if the defensive team during the first set recovered a fumble and returned for a touchdown, and returned an interception for a touchdown, the defensive team wins the game. (This is the only way for an overtime game to finish college without taking possession of both teams.) Otherwise, regardless of the outcome of the first-team series (either touchdown, field goal, or turnover), the other team begins their series. If the score remains tied after both teams have completed a series, a second overtime begins. If the score remains tied after two overtimes, teams scoring touchdowns have an obligation to attempt a two-point conversion of the third extension. Just as in the regulation, if a defensive team recovers a fumble / interception returns to the end zone during an attempted two-point conversion, will receive two points.
  • In high school football in most states, each team is awarded possession of the ball on the 10-yard line, which means that a team can not make a first pass unmarked, except through a penalty defense that leads to a first automatic down (like defensive pass interference and roughing the passer). As is the case of the overtime rule in college, the team that wins the toss will have the option of deciding whether to take the ball first or second, or decide which end of the field of overtime will be played. The other major difference between the overtime in college football and high school football is that football in high school, if the defense forces a turnover, that can not score. However, in Texas, the college overtime is used, since both the University Interscholastic League, which governs interscholastic activities in Texas public high schools, and the Texas Association of Private and parochial schools, the largest similar body for private secondary schools in Texas, the game rules of the NCAA football with some modifications to the secondary level.
  • The defunct XFL used a modified version of Plan Kansas, following the scoring of the first team, requires the opponent to score the same amount or more of the points in the same or less number of casualties (ie, if the first team scored a touchdown, becoming the conversion of a point in three casualties, the opponent would have to match the touchdown and conversion on three downs as well.) Each team began the 20-yard line, but since high school, there were no opportunities for first downs. The league also banned except field goals for a fourth time.

Playing the game

Coin toss

Three minutes before the start of the game, the referee meets with the team captains for the coin toss. The visiting team calls the toss. The winner may choose to defer the start of the second half, or may take the first option:

  • Receiving the kickoff to start the game, or kicking off to start the game
  • Election of one end of the field to defend in the first quarter (with the address switching equipment at the end of the first quarter and late in the third quarter)

The loser of the toss has the remaining choice.

At the beginning of the second half, the team chose not first (either because they postponed their choice or because they have lost the lot) gets the first choice of options.

According to U.S. Today, in college games, the team that wins the toss defers their choice for the start of the second half more than 90% of the time.
If a game goes to overtime, a lottery is held before the start of overtime, but no strip is carried out before the start of overtime periods later. In college, for example, the loser of the draw to start overtime has the first option in the second overtime period. The options available to the captains in overtime vary from college to the NFL, and the rules of different states’ high school.
In high school, the draw will be held between the captains and coaches before the start of the previous game. Three minutes before the game, the captains together to throw a simulated currency, where the referee announces the results of the previous draw.

Fallen Player

A player carrying the ball (running) is down when any of the following situations:

  • Any part of the corridor than the hands or feet touch the ground. The ankles and wrists and have fallen. This may be the result of:
    • Contact an opponent (called contact), where the opponent approaches the runner pushing, grabbing and pulling him to the ground, falling in the legs, or touch in any way before any part of the corridor than your hands or feet touching the ground. Unlike the use of the word to other sports, if the opposing player rather than the ball carrier is not merely an attempt to cope.
    • Intentionally throw the ball: intentionally knees, verbally saying “I’m down (except in college), or similar actions. For example, to protect themselves from violent blows from opponents of trying to cope with it, the quarterback can choose to slide down to the ground feet first. This slide is interpreted as intentionally throw the ball, and opponents then you can be penalized for hitting him.
    • In amateur football, a runner is down when any part of the body other than hands or feet touch the ground at any time (unless he is the holder of a place kick.) In professional football, the broker is not down for such accidental contact must be through contact with an opponent as described above.
  • The runner goes out of bounds, that is, any part of your body (including hands or feet) touching the ground, or anything other than a player or official, or beyond a line or line a fund. Note that the lateral line itself is out of bounds, so the runner is considered out of play if you step on or touch any part of it. Note also that a runner can carry the ball so that more of the band, if the ball does not touch anything or running off the field.
  • Runner’s progress forward toward the goal line stops by contact with an opponent, with little chance of resumption. The exact moment that stops the player development is submitted to all staff. In particular, to protect the quarterback, he is considered down as soon as an officer of the judges is in the grip of an opponent behind the line of scrimmage, and defensive player combat (s) will be awarded with a sack. If he is driven back by the opponent, the ball was in his forward progress was stopped.

Low hit

Most of a football match takes place in plays, or low, starting at the line of scrimmage. Officials place the ball (put it in a designated place on the field) in the line of scrimmage, and declare it ready to play.

Positions

The width of the football seen defines the width of the neutral zone, a field area of ​​any other player that snapper can be within or above before the center. Each team has its own line of scrimmage, designed as a vertical plane from sideline to sideline passes through the point of the ball nearest its own goal line.

Players on offense that are arranged in a formation, all behind the line of scrimmage (ie, on their side of the ball). For reasons of security and balance of competition, there are strict rules that define how the offensive players must line up. Seven players must be lined up directly in the line of scrimmage, they are collectively known as linemen. Four players line up behind the line of scrimmage, they are collectively known as the back. Within this formation, there are six eligible recipients can receive a pass during the game. These recipients are eligible for the four face up, and the two players at each end of the line. The other five linemen, often called the interior linemen usually do not handle the ball during a play. Because of these rules, several football leagues have enacted stringent uniform numbering so that officials can more easily judge the players were eligible and were not at the start of a play. For example, in college football, players wear numbers 50-79 ineligible, while eligible recipients wear 1-49 or 80-99.
Even within this structure, crime can still present a large number of formations, as long as they maintain the “seven and four” arrangement. End, for example, can play near linemen other (called tight ends) or you can play at a certain distance along the line of scrimmage, where they are called split ends, or sometimes the receivers. Of the four backs, who can play behind the linemen, or they can play “divide out” to provide more receivers. These additional receptors may be edges (if they play split as wide, but in the backfield) or slot receivers if they play on “slot” between the end game and the rest of the offensive line. One of the four back is the complement of the center. This player is called the quarterback. Other members of the backfield are called a variety of names depending on its original function as a runner, runner, fullback, H-back, wing, or slotback.
Players on defense can be organized in any way, provided that all players are “behind the line” (ie on the side of the line closest to his own end zone). The players line up opposite the offensive line defensive linemen are called, usually with one or two defensive tackles in the middle (versus individual defense is often called the nose guard and nose tackle) and with a defensive end on each side. Behind the linemen are the linebackers. Situated opposite the receivers are the cornerbacks. back farther from the line are safety devices, usually in the middle of the field behind the linebackers. Linemen and linebackers, near the line of scrimmage, often referred to as playing “in the box, players from outside” the box “(usually the cornerbacks and safeties) are known collectively as the” secondary ” .

Starting at

A scrimmage down begins with a snap, where the center of the strip or hands the ball back to one of the backups, usually the quarterback. The bottom ends when the ball becomes dead (see below). The ball is usually seen on the side where the ball was dead, however, if he was killed outside the hash marks, which is placed in the same yard line nearest hash mark. This place becomes the line of scrimmage for the next play. In the case of an incomplete pass forward, the ball is returned to the place where he was taken to start the previous game. A ball fumbled out of bounds is declared dead and ownership remains with the team that has recently taken control of the ball.

Dead ball

The ball is dead, and down the edges, where:

  • the ball carrier is down, as described above;
  • a forward pass is incomplete (it touches the ground before possession is secured by a player);
  • touches the ball carrier or the ball from the sideline or end or otherwise goes out of court (“out of bounds”);
  • the ball carrier or the ball, except in an attempt to score field goal, hit any part of the post (even if it bounces in the field)
  • a team scores;
  • receiver takes a fair catch (waving his arm above his head to indicate a fair catch, where the kicking team can not interfere with him or hit him after the catch, but change is not allowed to run), or a member of the receiving team gains possession after a fair catch signal was given;
  • a member of the kicking team has kicked a ball beyond the line of scrimmage (for example, “down” a punt allowed to roll on the computer that receives the operation to end the roll);
  • kicked a ball stops;
  • a touchback occurs or
  • under the rules of the NFL or college, on fourth down (or, in the NFL, on any down after the two minute warning of each half), a fumbled ball forward by the offensive team is recovered by a player offensive team than the fumbles.

The nearest official blows his whistle normally after the ball becomes dead to warn players down is over. If the ball is alive and the officer issued an inadvertent whistle, then the ball becomes dead yet, but the team in possession of the ball can opt for the down played or taken where the ball was declared dead. If the ball is released from a fumble, then the ball can be put into play in the realm of stupidity. If the ball was in flight of a shot or pass, he will always repeat.

Free downs needed

A free throw is a plain that does not occur from the line of scrimmage. The kicking team starts behind the ball, while the team downfield receiver must stay at least 10 feet before the ball is kicked.

Kickoff

A kickoff is a type of free kick where the ball is placed on a tee (or) at line 30 yards from the kicking team (40 for high school). kicking team players can not cross this line until the ball is kicked, members of non-kicking (or “reception”) of the team are similarly restrained behind a line 10 yards further downfield (line 40 yards, or 50 for high school). A valid kicks must travel at least at this distance of 10 yards to the restraining line of the receiving team then any player on either team may catch or pick up the ball and try to advance (a member of the kicking team can only recover a kickoff and not advance) before being brought down (see “fallen player,” below). In most cases, the ball is kicked as far as possible (usually 40 to 70 meters), after a receiving team player is usually able to secure possession (as members of the kicking team downfield can not start until the ball is kicked). From time to time, for tactical reasons, the kicking team may choose instead to try an onside kick, which the kicker tries to kick the ball up the floor a little more than the required distance of 10 yards so that one of his own teammates to retrieve the ball for the side kick.

Receive a kickoff

A member of the receiving team gains possession of the ball on a kickoff can try to advance it as far as you can to the line of the kicking team’s goal before being brought down. Once the ball carrier is down, play dead and makes the ball is placed by officials at the point where the game ended, this space then becomes the line of scrimmage for the next game. A shot that travels through or out of bounds in the end zone without being touched, or is caught by the receiving team in the end zone but not advanced out of it, results in a touchback, the ball placed in the receiving team’s 20-yard line, which becomes the line of scrimmage.
A kickoff that goes out of bounds in another part of the end zone before being touched by the receiving team is an illegal shot: the receiving team has the option of kicking the ball back five yards around the finish line the team pitcher, or may choose to take possession of the ball at the point where it was out of bounds or 30 yards from the point of the kick (25 yards in high school), which is more advantageous .

Other kicks

A free kick is also used to restart play after a safety. The team was trapped in his own end zone, thus giving up two points to the other team kicks the ball from his own 20 yard line. This may be a lack of places (in the NFL, a “T” can not be used), drop kick or punt.
In the NFL and high school, you can catch a foul on the play immediately after a fair catch, see “fair catch kick” below.

Score

field goal (3 points)

A field goal when the ball is kicked, the drop kick or a free kick after a fair catch or awarded fair catch (High School or the NFL only) between the goal posts behind the end zone opponent. The most common type used is missing out of his site. For a kick, the ball must first be bound to a placeholder, with the ball vertically into the soil with your fingertip so it can be expelled. Three points are scored when the ball crosses between the two uprights and above the crossbar more. If a field goal misses, the ball is returned to the original line of scrimmage (in the NFL, to the point of the kick, in high school, a 20-yard line if the ball enters the zone, or otherwise when the ball becomes dead after the kick) or the 20 yard line if you are further away from the goal line, and possession given to the other team. If the ball goes out of bounds, the other team can catch the ball kicked and try to move, but this is usually not advantageous. An officer is placed under each goal post, while a field goal of the rules is not good, the field goal is unsuccessful. A successful field goal is signaled by an official extending both arms vertically above the head. A team that successfully initiates a field goal the other team starts on the next play.

Touchdown (6 points)

A touchdown is achieved when a player has the legal possession of the ball and the ball crosses an imaginary plane vertically above the goal line of the opposing team. After a touchdown, the scoring team attempts a try for 1 or 2 points (see below). A successful touchdown is signaled by an officer to extend the arms vertically above the head.
For statistical purposes, the player who moves the ball into or catches in the end zone is credited with the touchdown. If a forward pass was thrown in the works, passersby also credited with a touchdown pass.

Try extra point (1 or 2 points)

A try is most often called an extra point attempt or a PAT (short for “point after touchdown” ). Either one or two additional points can be scored in the attempt. Spot the ball in the yard 2 (NFL) or 3 yard (school / college), and the management team is a game with no time limit to earn points:

  • The offensive team may attempt to kick the ball through the posts, in the same way that a field goal is kicked. This option is almost always chosen because a two-point attempt of conversion is much more risky. If successful the team is awarded one point, known as an extra point. Because the extra point is almost always successful (especially in the NFL game), sports commentators refer to a team up or down by seven (not six) points as “up / down by a power contact. “
  • The offensive team may attempt to advance the ball pass through or in the end zone, a touchdown with the extra point attempt, except that it receives two points. This is called a two-point conversion. The success rate for two-point conversions is less than 40 percent in the NFL and college, making the attempt two-point conversion of a risky tactic, as is usually done only if two points will help the team, but no point.
    • For example, suppose that is the end of the match with a score of 21-10 and the team scores a touchdown to lose, so the score 21-16. The team that scores usually attempt two-point conversion, because if successful, a deficit of three points could later be paired with a field goal would not be converted to a deficit of five points could not be overcome without another run, a situation no worse than the four-point deficit to one point made an extra point.
    • Another example would be if a team scores a touchdown late in the game, and as a result has fallen by two points. A successful conversion of two points to tie the game and force overtime likely. In very rare cases and risk, a team that scored a touchdown behind, and as a result has been reduced by one point, you can try a two-point conversion to play in the victory and avoid overtime.
  • Under university rules, if the defensive team gains possession of the ball and advances in the field length on the opposite end zone in the country (for example, an intervention or a fumble recovery, or by blocking a kick and legally recover the ball), which scored two points. This is the officially registered as a touchdown scored by the defense. The NCAA adopted this rule in 1990.
    • This scenario can not happen in the NFL or the rules of high school football, the ball is ruled dead and the attempt is more immediate when the defense gains possession.
  • In the extremely rare that a team scores the security crackdown in the attempt, he gets a point. In college football, this can occur when, for example, the defense gains control of the ball and attempts to move, then fumbles out of bounds in his own end zone. In the NFL, as the attempt ends when the defense gains possession, the insurance may be marked only if a defensive player bats a loose (awkwardly) ball out of bounds in the end zone.
  • The game clock is not advanced in an attempt, however, the game clock is enforced. A delay of game penalty, false start or similar sanction for the offense score a 5-yard penalty assessed for the attempt. In general, sanctions under the defense to give the offense two options: half the distance to the goal, attempting, or evaluation of the full penalty on the next kickoff. Since the intent is not timed by the clock game if a touchdown is scored as regulation time expired (and subsequently the game clock reads: 00), the attempt is still allowed to be carried out. This instance is relatively common in team scoring a game-tying (or winning) extra point after the regulation has expired.
    • During sudden death overtime, especially in the NFL, if a team scores a touchdown in overtime, the game is more immediate, and try not treated.
  • The signal from the officials for a successful attempt, either an extra point or two-point conversion is the same as for a touchdown. After the tests, the team that scored the touchdown to the opposing team starts.

Security (2 points)

Common security is qualified if a player makes the ball becomes dead in his own end zone, two points are awarded to the opposition (usually the defense) team. This can happen if a player is knocked down or out of the limits of the zone on the exercise ball, or fumble the ball, and goes out of bounds in the end zone. Security is also granted the defense team if the offensive team commits a foul which applies in his own end zone. Security is not awarded if a player intercepts a pass or get a free kick in his own end zone and is downed there. This situation, in which the opponent causing the ball to enter the zone, called a touchback, no points are scored, and the team that won the ball is awarded possession at their own 20 yard line. If the interception or reception occurs outside the zone, and the player takes in the end zone for the moment the ball is placed at the site of capture, not security awarded. Security is mentioned by the referee holding both palms on the head, fingers pointing upward. After a safety, the team that conceded a free kick starts security (which may be a punt, place kick or drop kick) from their own 20.

Lack of fair catches (high school or NFL only 3 points)

A free kick (see above) can be taken on the play immediately after a fair catch punt. In the NFL, if the team elects to treat this and time expired during the punt, extending half a slow down. The ball must be held on the ground by a team member who can drop kick or a kick, a “T” can not be used. (High school kickers can use a tee. ) This is both a field goal attempt and a free throw, and if the ball is kicked between the goal posts, three points are scored for the kicking team. This is the only case in which an offense can score points. This method of scoring is rare, but it is only advantageous when a team takes a short punt with very little time. Note that a team is unlikely to punt with just a few seconds left in the half, and rarer still for clearance to be captured near field goal range. Officials signal a fair catch kick success rate is the same as for a field goal.

Officials

The game is officiated by a crew of three to seven staff. Each team will consist of one arbitrator, usually in charge of the game and watches the action on the quarterback and the offensive backfield, an umpire who is in charge of spotting the ball and watches the action on line offensive, and a head linesman, who oversees the placement of the box and line string to win. The crew can also be a line judge, back judge, field judge and the judge hand, in order: that is, a team of five staff have a referee, umpire, head linesman, judge line and the judge again.
Officials are selected by the teams prior to or appointed by the League of government. Note that unlike some other sports, no football official, even at the level of the NFL full time employees of the league, they all trade on a part-time basis. In the other three major professional sports leagues in North America – Major League Baseball, NBA and NHL – Officials are employees of their respective leagues. The volume of games in the other three sports requires full-time staff, the NFL regular season is 16 games long, compared with 162 major league games and 82 in the NBA and NHL.
During the game, officers are assisted in the administration of the game by others, including: a clock operator to start and stop the game clock (and possibly the game clock); chain team with the indicator down and line strings to get on the bench, and children of balls, footballs offered to officials from low (for example, a dry ball each on a wet day .) These people can be provided by the teams involved, it is common for the son of a high school coach or daughter to act as a ball boy for the team.

Violations and penalties

Because football is a high contact sport that requires a balance between offense and defense, there are many rules governing equality, security, contact, and actions of the players on each team. It is very difficult to avoid the violation of these rules if not give up much of an advantage. Therefore, an elaborate system of faults and sanctions has been developed to “let the punishment fit the crime” and maintain a balance between following the rules and keep a good flow of the game. Players are constantly looking for ways to find an edge that extends to the limitations imposed by the rules. Moreover, the frequency and severity of faults can make a big difference in the outcome of a game, so coaches are constantly seeking ways to minimize the number and severity of the violations committed by its players.
It is a common misconception that the term “penalty” is used to refer to both a criminal offense and the consequences of that violation. A foul is a rule violation for which a penalty is provided. [5] Some of the most common faults are listed below. In most cases when a fault occurs, the offending team will be a fine of 5 feet, 10 or 15, depending on the offense. Moreover, in most cases, if the foul is committed when the ball is in play and the down is repeated from the new position (for example, if the offense commits a foul on a first-down play, the next move will be the first attempt, but the offense may have to go 15 yards or more to achieve another first down.) But if a defensive foul on the ball forward beyond the first goal for the offense, the next move will be the first attempt at a new series. Some sanctions (usually for more serious offenses), however, require a loss of down for the crime, and some non-defense might result in a first automatic to whatever the position of the ball. In all cases (except for the expulsion of a player or, in rare cases, loss of game), the non-offending team has the option of declining the penalty and let the result stand the game (although the referee may exercise this option in your name when it is obvious) if they believe it is more to your favor. For some errors by the defense, the penalty is applied in addition to the yards gained in the game. Most personal fouls, which involve danger to another player, carry sentences of 15 yards, on rare occasions, result in offensive players being ejected from the game. In the NFL, if a defensive foul occurs after time has expired at the end of half, half should be continued for a single game, no time to hit. Under university rules, any accepted penalty as time expired at the end of each quarter results in an extension of a slow down.
In the NFL, with three exceptions, no sanction can move the ball more than half the distance to the finish line the team penalized. These exceptions are defensive pass interference (see discussion of this lack of details), land intentional and offensive holding – but in this case the exception applies only if the violation occurs within the zone the offensive team an end in itself, in which case an automatic safety is assessed (intentional grounding in the end zone also has an automatic safety). Under university rules, the same principle as the distance half-apply, but any offensive fouls involving contact in the zone (eg, holding, illegal block and personal fouls) resulted in a safety.

Note: The neutral zone is the space between the two lines of missing a free throw down and between the two lines of scrimmage during a scrimmage down. For a free throw down the neutral zone is 10 meters wide and a scrimmage down is as wide as the length of football. Set when the ball is marked ready for play. No player may be legally in the neutral zone, except for the snapper in low hit, and nobody, except the kicker and the holder of low free kick.

Timeouts

Each team gets three timeouts per half (if the game goes into overtime, each team receives additional waiting times), for a total of six timeouts per team in a regulation game. Receive timeouts in the first half can not be used in the second half or overtime. In professional football, a team must have at least one timeout remaining to challenge an official call.

Instant Replay

In the NFL, a series of resolutions may be reviewed by officials and challenged by the coaches (see instant replay). If a coach wants to challenge a play, you must do before you start the next play, and does so by throwing a red flag similar to the yellow flags of the officials. Coaches are allowed two challenges per game, and may be granted a third if the first two are successful. The team loses a timeout if they lose the challenge. Therefore can not question if they have no timeouts. Play within two minutes warning, and all the plays in overtime, can not be questioned, and any review of this work must be initiated by an official of the play off the field. The referee made the actual exam through a video screen on the sideline. The referee will announce the result of instant replay reviews on your wireless microphone.
In college, coaches are allowed one challenge per game, first requesting a timeout. Otherwise, a replay official in the press box shows all the moves. If you believe that a ruler may be in error, notify the staff in the field to stop play before the start of the next play. Play the official conducting the review and transmits the arbitrator’s decision, announcing the result. Not all conferences employs repetition, which is optional.

High school rules do not provide the video review of the decisions of officials during the game. In addition, the use of videotapes or television for training during the game is prohibited. If a coach feels a rule has been misinterpreted, you can call timeout and ask for a coach-referee conference to discuss the decision with the referee, but no playback equipment will be consulted during the conference.

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